Google Glass, the company’s innovative eyewear computer, is currently garnering a lot of attention. Christina Chaey of Fast Company looks at a recent contest asking people for ideas the high-tech glasses could be used for:
A daily calorie tracker. A lifeline to a 911 operator. A real-time sign language translator. These are just a few of the thousands of entries submitted to Google’s If I Had Glass competition, which ended on Wednesday. The competition was an open call in search of early-access testers, or Glass Explorers, for the highly anticipated augmented reality headset the company says will be on sale by the end of 2013.
While Google Glass has many techies excited, Mark Hurst of Creative Good fires a warning flare about the device (italics his):
Yes, the glasses look dorky – Google will fix that. And sure, Glass forces users to be permanently plugged-in to Google’s digital world – that’s hardly a concern for the company or, for that matter, most users out there. No. The real issue raised by Google Glass, which will either cause the project to fail or create certain outcomes you may not want (which I’ll describe), has to do with the lifebits. Once again, it’s an issue of experience.
The Google Glass feature that (almost) no one is talking about is the experience – not of the user, but of everyone other than the user.